Build OpenVINO on Kylin OS Guide

Authors: Tong Qiu, Wenyi Zou

Kylin is an operating system based on Linux, developed by academics at the National University of Defense Technology in the People's Republic of China. For more information about Kylin OS, please visit the Wikipedia page at Kylin. In the following sections, we will provide a step-by-step guide to building and running OpenVINO on the Kylin Operating System.


The version of Kylin OS we are using is “Kylin HostOS V10”, with the specific version being “V10 (Helium)”. You may obtain this information by executing the command:

cat /etc/*release 

We build OpenVINO using GCC 10.3.1, CMake 3.26.0, and Python 3.9.9, which can all be installed by default using command lines. Next, we will demonstrate how to install these necessary dependencies.

Install Build Dependencies

Instead of executing the ./ script referenced in  Build OpenVINO™ Runtime for Linux systems, you can directly install the build dependencies using the following command lines:

yum update && yum install -y \
   file \
   cmake3 \
   ninja-build \
   scons \
   gcc \
   gcc-c++ \
   make \
   git \
   fdupes \
   rpm-build \
   tbb-devel \
   libva-devel \
   snappy-devel \
   python3-pip \

Setup Python Virtual Environment

The next step is to create and activate a Python virtual environment. While this step is optional, we strongly recommend it to ensure better management of your project's dependencies.

python3 -m venv openvino_env
source openvino_env/bin/activate

Following the completion of the steps to build OpenVINO within the Python virtual environment, you can activate OpenVINO alongside the Python virtual environment each time by executing the source command.

Build OpenVINO with CMake 3.26.0 and GCC 10.3.1

Now we've reached the step to build OpenVINO. First, clone the OpenVINO repository and update its submodules.

git clone
cd openvino && git submodule update --init --recursive

Next, install the Python dependencies that are required for building Python wheels.

python3 -m pip install -U pip 
python3 -m pip install -r ./src/bindings/python/wheel/requirements-dev.txt

Then, create the build directory.

mkdir build && cd build

To build OpenVINO with CMake, start by using the command provided below. For enhanced performance, it is recommended to append the -DCMAKE_CXX_FLAGS=-march=native to your command, as this will enable the compiler to optimize the build for your specific hardware by using all supported instruction subsets. Additionally, if you require a Python wheel, include the corresponding build option. Remember to tailor the CMake parameters to fit your particular requirements.

cmake -DCMAKE_BUILD_TYPE=Release .. -DCMAKE_CXX_FLAGS=-march=native -DENABLE_PYTHON=ON -DPython3_EXECUTABLE=/usr/bin/python3 -DENABLE_WHEEL=ON
cmake --build . --parallel

Once the build process is complete, you can install the generated wheel using the pip command.

pip install <openvino_repo>/build/wheel/openvino-*.whl


Quick test for built openvino runtime and openvino-dev tools

You can quickly verify your built and installed OpenVINO setup. Start by creating a model directory and installing the dependencies for the model optimizer.

mkdir ~/ov_models
pip install onnx protobuf openvino-dev[pytorch]

Next, download the resnet50 pytorch model using omz_downloader.

omz_downloader --name resnet-50-pytorch -o ~/ov_models/

Then, convert resnet50 pytorch model to OpenVINO FP32 IR via omz_converter.

omz_converter --name resnet-50-pytorch -o ~/ov_models/ -d ~/ov_models/

Finally, execute benchmark_app with resnet50 FP32 IR model on CPU.

benchmark_app -m ~/ov_models/public/resnet-50-pytorch/FP32/resnet-50-pytorch.xml -d CPU

Additional Details for OpenVINO Setup

If you prefer to build OpenVINO with a different compiler, such as clang, you can modify the CMake configuration step accordingly. To build with the clang compiler, please refer to the website at Clang - Getting Started for instructions on installation and setup. Below is an example of a CMake generation command that specifies clang as the compiler:

cmake -S .. -DCMAKE_C_COMPILER=clang --DCMAKE_CXX_COMPILER=clang++